Idle Mushroom
English introduction
- Clicking on the large mushroom in the center of the homepage grants mushroom resources.
- Hovering the mouse over the [?] icon in the game allows you to view relevant descriptions.
- Clicking the right side board to switch between rooms.
- The game automatically saves every ten seconds.
- As the game is in its early version, you may lose your saved files when there is a version update.
中文介绍
- 点击主页中央的大型蘑菇可获得蘑菇资源。
- 将鼠标悬浮在游戏中[?]图案上可查看相关介绍。
- 点击右侧面板切换场景。
- 游戏每隔十秒自动存档。
- 游戏处于早期版本,当游戏发生版本更新时,你可能会丢失存档。
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | hundun |
Genre | Simulation |
Tags | Clicker, Idle, libGDX, Open Source, Tilemap |
Links | Source code |
Development log
- UpdateFeb 18, 2024
Comments
Log in with itch.io to leave a comment.
This is like cookie clicker, but without the fun :(
Once you're on level 2, you're just mostly waiting for ages.
I agree with @NaviLife. The mushrooms upgrades can't be tier 10 produces 10. It needs some small amount of increase like, tier 10 produces 30 mushrooms.
It's an interesting game, but the numbers have not been considered properly.
There needs to be a way to earn more genetic points. Even at max level it will take an hour and a half to reach Enlargement level 3, 2 months to reach level 4 and 160 years to reach level 5.
I suggest that every 10 Research Center levels earns a multiplicative x2 Genetic Point growth rate. Or the mushroom farm also has a way to generate Genetic Points. Or both.
Also, the scrolling on the mushroom farm should be fixed. It is very jerky.
Edit: There is no level 4, so no need for a 2 month or 160 year wait.
Need more research center upgrades, maxing out at level 5 means it is going to take a loooong time to get to the next enlargement...
updated, now research center has special level limit 100
this game sucks. if you have exponential upgrades you need exponential gains, its a core aspect of idle games
A difference is there is a map allow player build many cheap lv.1 gatherer, so I restrict the gather-speed and the balance is bit hard to design. I will try to adjust the values more suitable.